Cartoon character art project

Character rigged for animation
Zbrush Maya Photoshop Nuke

Here I am checking displacement and zbrush modelling in Arnold. Renders like this are great to do to refine and iterate the detail further. The diffuse and SSS often hide seams or surface errors (like the seam on the nose if you can pick it.)
Frame from a walk cycle test. Click the video below to watch. (Play in HD)

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